Order of the Quest

Where each worldview places it
"The modern-day equivalent of this ancient mystery religion calls itself the order of the quest". Its outer exoteric branches "disseminate information to, manipulate and deceive the public"[1]. "At the heart and soul of all of what's happening in the world is the order of the quest"[2].
Controls / directs
the Profanecreated the US political elite[3]
Answers to / controlled by
fronts for the Mystery Schools[4]the Roshaniya are its front[5]
Lineage
Mystery Schools → Order of the Quest[1]
Dates
today
Places
Key events
—
Author's claims · 2
  1. 01It preaches no heaven or hell, and members draw power from dead members' spirits[5].
  2. 02The Luxor urges visitors to "join the quest"[2].
Sources · 5

Notes

  1. ↑ a b The Hour of the Time (1992–1994), Hour 1 - Dawn of Man.
  2. ↑ a b The Hour of the Time (1992–1994), Hour 34 - Luxor, The Source of Light.
  3. ↑ The Hour of the Time (1992–1994), Hour 1 - Dawn of Man; Hour 14 - The Skull and Bones.
  4. ↑ The Hour of the Time (1992–1994), Hour 2 - The Sun of God.
  5. ↑ a b The Hour of the Time (1992–1994), Hour 10 - Gnosticism.